Keeper Story Problems

Progression 1 (Years 1–2) Number | Solving add-to and take-from contexts from Hamilton Zoo and conservation sites.

Duration: 60 mins Strand: Number Context: Keeper rounds; feeder top-ups; trap checks Representations: Drawings, ten frames, number lines, part-part-whole

Learning Intentions & Success Criteria

Te Mātaiaho: quantify, order, compare small collections NZC L1–2: solve addition/subtraction problems to 20 Key idea: choose a strategy that fits

Ākonga are learning to:

  • Identify add-to and take-from situations.
  • Choose a strategy (count-on, make-10, doubles, part-part-whole) to solve.
  • Represent thinking with diagrams and equations.

Success looks like:

  • I can retell the problem and show the operation.
  • I can solve to 20 with a chosen strategy and explain why.
  • I can check using a different representation (e.g., number line + equation).

Teacher prompts

  • “Is this adding or taking away?”
  • “Which strategy feels easiest here?”
  • “Show it in two different ways.”

Kupu / Vocabulary

  • add / tāpiri
  • take / whakaheke
  • altogether / katoa
  • left / tonu
  • strategy / rautaki
  • equation / whārite

Materials

Lesson Flow

Hook (5 mins)

  • Story: “A keeper feeds 7 kea, then 5 more arrive.” Act and count; ask “add or take?”

Teach/Model (10–12 mins)

  • Model add-to with frames and a number line (start 7, +5 = 12); record equation.
  • Model take-from (12 fish, 4 eaten; show 12→8); link to part-part-whole.
  • Discuss strategy choice: counting-on vs. make-10 vs. doubles.

Guided Practice (15 mins)

  • Station A: Add-to cards (zoo): act, draw, solve, record equation.
  • Station B: Take-from cards (conservation): use counters then number line.
  • Station C: Choose-your-tool: same problem, pick a representation and explain.

Independent/Extension (10–12 mins)

  • Solve 4 new problems; write sentence + equation; circle strategy used.
  • Extension: write your own zoo/conservation problem and swap to solve.
  • Support: use visuals and constrain numbers to 0–12.

Exit Check (5 mins)

  • Two quick problems (one add-to, one take-from); show drawing + equation.

Place-based options

  • Hamilton Zoo: feeder top-up counts; write story problems from observation/virtual tour.
  • Sanctuary Mountain/Zealandia: trap check counts; create subtraction scenarios.
Representations: show both an adding-on line and a part-part-whole diagram; highlight strategy language.

Differentiation & Support

Scaffolds

  • Use story mats with “start, change, result” labels.
  • Keep numbers within 0–12 and provide counters.
  • Model the same story with two representations before release.

Extensions

  • Add comparison problems (how many more?).
  • Write a story that can be solved two different ways.
  • Explain why a strategy is more efficient than counting all.

Common Misconceptions

Assessment & Evidence

Whānau Connection

Handout Link

Use the Progression 1 generator set to “Mixed (add/sub)” and range 0–20, 20–24 questions. Encourage one picture + one equation per problem.

Back to Number Sense Journey (Progression 1)